<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Fittsmenu at last&#8230;</title>
	<atom:link href="http://www.qdh.org.uk/wordpress/?feed=rss2&#038;p=175" rel="self" type="application/rss+xml" />
	<link>http://www.qdh.org.uk/wordpress/?p=175</link>
	<description>Hacks, code, etc...</description>
	<lastBuildDate>Fri, 16 Jul 2010 21:30:25 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: liam lattimer</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-66296</link>
		<dc:creator>liam lattimer</dc:creator>
		<pubDate>Fri, 14 Nov 2008 18:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-66296</guid>
		<description>hi uncle karl just gonna say hi and hows it doing im fine still not in school but will be soon hopefully</description>
		<content:encoded><![CDATA[<p>hi uncle karl just gonna say hi and hows it doing im fine still not in school but will be soon hopefully</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ã§ocuk oyunlarÄ±</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-53434</link>
		<dc:creator>Ã§ocuk oyunlarÄ±</dc:creator>
		<pubDate>Sat, 28 Jun 2008 11:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-53434</guid>
		<description>that is beautiful thanks for</description>
		<content:encoded><![CDATA[<p>that is beautiful thanks for</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Octavian Ghergheli</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-40229</link>
		<dc:creator>Octavian Ghergheli</dc:creator>
		<pubDate>Sat, 08 Mar 2008 13:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-40229</guid>
		<description>Yes, indeed, Alex is right, the dynamic locations have a slower approach..and this is  important regarding muscle memory. Interresting topic.</description>
		<content:encoded><![CDATA[<p>Yes, indeed, Alex is right, the dynamic locations have a slower approach..and this is  important regarding muscle memory. Interresting topic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stories from the land of Rob &#187; Blog Archive &#187; A day of sexy</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-34763</link>
		<dc:creator>Stories from the land of Rob &#187; Blog Archive &#187; A day of sexy</dc:creator>
		<pubDate>Sat, 12 Jan 2008 01:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-34763</guid>
		<description>[...] glick, and Alp and George&#8217;s Webkit work, and just now the first of Karl&#8217;s sexy cairo-rendered widget library. The future is looking very bright indeed for GNOME! fake online viagra boost energy drink viagra [...]</description>
		<content:encoded><![CDATA[<p>[...] glick, and Alp and George&#8217;s Webkit work, and just now the first of Karl&#8217;s sexy cairo-rendered widget library. The future is looking very bright indeed for GNOME! fake online viagra boost energy drink viagra [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: toshok</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-20154</link>
		<dc:creator>toshok</dc:creator>
		<pubDate>Sat, 11 Aug 2007 19:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-20154</guid>
		<description>@Karl: at no point does the steering law say that it only works for corners - in its generalized form (again from the wikipedia page):

&quot;In general, the path may have a complicated curvilinear shape (such as a spiral) with variable thickness W(s).

Simpler paths allow for mathematical simplifications of the general form of the law.&quot;

so while a simpler form might be permissible in the case of constant width, the same law holds for all cases.  In fact I&#039;d argue that since youre pie shapes represent a tunnel with non-constant widths, they&#039;d behave even less well for picking.

On the topic of apple&#039;s dock, I don&#039;t think it&#039;s the *best* interaction approach, for a number of reasons.  But one thing is certain - the effectively one dimensional scanning it provides seems far superior to the two dimensional scanning required for the rotating pie menu, especially considering there&#039;s no root configuration in the pie menu (except when it&#039;s first brought up.)  That is - if I move the mouse out of the dock for some reason, everything is still where it was when I brought up the dock.  The same is not true for the pie menu.

What happens if your attention is diverted while scanning the menu/dock?   you turn to talk to a coworker or the phone rings.  Say for argument&#039;s sake you hit your mouse so the pointer is nowhere near the menu/dock.

When your focus returns to the screen, with a dock:

1) Locate your mouse pointer (wiggle mouse a bit, or use a cool compiz-like water effect, whatever)
2)  Move mouse to the desired dock item location, which is always the same place.

With the pie menu:

1) Locate mouse pointer as above
2) Scan current pie menu configuration, since there&#039;s no guarantee where things are
3) Move mouse to desired menu item

I&#039;m not saying pie menus are bad - there&#039;s plenty of literature that says they&#039;re a good thing.  All I&#039;m saying is the rotating is bad.  A rotating pie menu is *not* the same as (or anywhere near to) apple&#039;s dock.  Nor does it have all (or even many, I&#039;d argue) of the benefits of pie menus.

Alex&#039;s idea, with the menu items growing as the mouse approaches them (and presumably also shrinking the pies further away from the mouse) seems like a much better approach in terms of interaction, while simultaneously yielding cooler animation effects than simple rotation.</description>
		<content:encoded><![CDATA[<p>@Karl: at no point does the steering law say that it only works for corners &#8211; in its generalized form (again from the wikipedia page):</p>
<p>&#8220;In general, the path may have a complicated curvilinear shape (such as a spiral) with variable thickness W(s).</p>
<p>Simpler paths allow for mathematical simplifications of the general form of the law.&#8221;</p>
<p>so while a simpler form might be permissible in the case of constant width, the same law holds for all cases.  In fact I&#8217;d argue that since youre pie shapes represent a tunnel with non-constant widths, they&#8217;d behave even less well for picking.</p>
<p>On the topic of apple&#8217;s dock, I don&#8217;t think it&#8217;s the *best* interaction approach, for a number of reasons.  But one thing is certain &#8211; the effectively one dimensional scanning it provides seems far superior to the two dimensional scanning required for the rotating pie menu, especially considering there&#8217;s no root configuration in the pie menu (except when it&#8217;s first brought up.)  That is &#8211; if I move the mouse out of the dock for some reason, everything is still where it was when I brought up the dock.  The same is not true for the pie menu.</p>
<p>What happens if your attention is diverted while scanning the menu/dock?   you turn to talk to a coworker or the phone rings.  Say for argument&#8217;s sake you hit your mouse so the pointer is nowhere near the menu/dock.</p>
<p>When your focus returns to the screen, with a dock:</p>
<p>1) Locate your mouse pointer (wiggle mouse a bit, or use a cool compiz-like water effect, whatever)<br />
2)  Move mouse to the desired dock item location, which is always the same place.</p>
<p>With the pie menu:</p>
<p>1) Locate mouse pointer as above<br />
2) Scan current pie menu configuration, since there&#8217;s no guarantee where things are<br />
3) Move mouse to desired menu item</p>
<p>I&#8217;m not saying pie menus are bad &#8211; there&#8217;s plenty of literature that says they&#8217;re a good thing.  All I&#8217;m saying is the rotating is bad.  A rotating pie menu is *not* the same as (or anywhere near to) apple&#8217;s dock.  Nor does it have all (or even many, I&#8217;d argue) of the benefits of pie menus.</p>
<p>Alex&#8217;s idea, with the menu items growing as the mouse approaches them (and presumably also shrinking the pies further away from the mouse) seems like a much better approach in terms of interaction, while simultaneously yielding cooler animation effects than simple rotation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thilo Pfennig</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-20149</link>
		<dc:creator>Thilo Pfennig</dc:creator>
		<pubDate>Sat, 11 Aug 2007 17:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-20149</guid>
		<description>This looks very much like the ideas we had on GNOME Life wiki:

http://live.gnome.org/ScratchPad/CircularMenus

Maybe there is a chance that the ideas are combined? Would like to see this happen. BTW: I think that this is especially useful for children, people with disabilities and mbile devices where people dont use a keyboard.</description>
		<content:encoded><![CDATA[<p>This looks very much like the ideas we had on GNOME Life wiki:</p>
<p><a href="http://live.gnome.org/ScratchPad/CircularMenus" rel="nofollow">http://live.gnome.org/ScratchPad/CircularMenus</a></p>
<p>Maybe there is a chance that the ideas are combined? Would like to see this happen. BTW: I think that this is especially useful for children, people with disabilities and mbile devices where people dont use a keyboard.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: macat</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-20144</link>
		<dc:creator>macat</dc:creator>
		<pubDate>Sat, 11 Aug 2007 14:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-20144</guid>
		<description>Beautiful! Grat.</description>
		<content:encoded><![CDATA[<p>Beautiful! Grat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Graveley</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-20073</link>
		<dc:creator>Alex Graveley</dc:creator>
		<pubDate>Fri, 10 Aug 2007 23:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-20073</guid>
		<description>In thinking a little more about this... I bet the menu would be less disorienting and faster if instead of rotating towards the user&#039;s direction of movement, if the pie wedges stayed in the same position, but the angle and the radius of each piece were to increase proportionally to &quot;how selected&quot; it was.

This would very closely mirror the interaction of the OSX Dock, where approaching a target causes it, as well as closeby targets to grow larger and wider, in proportion to distance from the pointer.

Plus I think it would look wicked, a smoothly animated egg-like oval look as you extended deeper into a target.  It&#039;d also keep targets a bit more static so you could learn their positions.  And the increased size would make it easier to see if you&#039;re currently pointing to the right item.

Oh, and I&#039;d make the pie pieces extend all the way to the center, or perhaps within just a few pixels of it.  The utility of a pie menu is lessened if you have to travel ~20 pixels before you hit your first target (which is more than the height of at least one traditional menu item).

Something novel you might explore is to make the pie incomplete, taking up only the lower right 3/4 of a circle (in the case of right-handed pointers).  Having the upper left 1/4 be open space would make it easier to dismiss an inadvertently opened pie menu.

Just food for thought :-)</description>
		<content:encoded><![CDATA[<p>In thinking a little more about this&#8230; I bet the menu would be less disorienting and faster if instead of rotating towards the user&#8217;s direction of movement, if the pie wedges stayed in the same position, but the angle and the radius of each piece were to increase proportionally to &#8220;how selected&#8221; it was.</p>
<p>This would very closely mirror the interaction of the OSX Dock, where approaching a target causes it, as well as closeby targets to grow larger and wider, in proportion to distance from the pointer.</p>
<p>Plus I think it would look wicked, a smoothly animated egg-like oval look as you extended deeper into a target.  It&#8217;d also keep targets a bit more static so you could learn their positions.  And the increased size would make it easier to see if you&#8217;re currently pointing to the right item.</p>
<p>Oh, and I&#8217;d make the pie pieces extend all the way to the center, or perhaps within just a few pixels of it.  The utility of a pie menu is lessened if you have to travel ~20 pixels before you hit your first target (which is more than the height of at least one traditional menu item).</p>
<p>Something novel you might explore is to make the pie incomplete, taking up only the lower right 3/4 of a circle (in the case of right-handed pointers).  Having the upper left 1/4 be open space would make it easier to dismiss an inadvertently opened pie menu.</p>
<p>Just food for thought <img src='http://www.qdh.org.uk/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karl Lattimer</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-19996</link>
		<dc:creator>Karl Lattimer</dc:creator>
		<pubDate>Thu, 09 Aug 2007 08:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-19996</guid>
		<description>@toshok, after reading quite a bit of research on the subject of fitts&#039; law with moving targets I found two over all implications of using moving targets in a menu.

1, If the moving target is moving randomly or in a predictable way but away from the cursor, the time to acquire the target becomes erratic and the index of ease goes up dramatically. (Chasing cats)

2, If the moving target is moving toward the cursor the time to acquire the target decreases as long as the user is conscious of direction and the target they are reaching for. (reunited with a lover)

Don&#039;t you think that if moving and scaling targets were a problem apple would have never used the dock? In all seriousness I think their interaction experts would have made it a big no no.

Your analogy isn&#039;t even similar also, if you were to apply the analogy, the truth of it is that you are decreasing the length of the road. However this isn&#039;t anything to do with steering, as the menu movement is in an arc (optimal movement of the wrist, least strain). Accot-Zhai steering law only really applies to cascading menus, where CORNERS are involved.</description>
		<content:encoded><![CDATA[<p>@toshok, after reading quite a bit of research on the subject of fitts&#8217; law with moving targets I found two over all implications of using moving targets in a menu.</p>
<p>1, If the moving target is moving randomly or in a predictable way but away from the cursor, the time to acquire the target becomes erratic and the index of ease goes up dramatically. (Chasing cats)</p>
<p>2, If the moving target is moving toward the cursor the time to acquire the target decreases as long as the user is conscious of direction and the target they are reaching for. (reunited with a lover)</p>
<p>Don&#8217;t you think that if moving and scaling targets were a problem apple would have never used the dock? In all seriousness I think their interaction experts would have made it a big no no.</p>
<p>Your analogy isn&#8217;t even similar also, if you were to apply the analogy, the truth of it is that you are decreasing the length of the road. However this isn&#8217;t anything to do with steering, as the menu movement is in an arc (optimal movement of the wrist, least strain). Accot-Zhai steering law only really applies to cascading menus, where CORNERS are involved.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: toshok</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-19980</link>
		<dc:creator>toshok</dc:creator>
		<pubDate>Wed, 08 Aug 2007 23:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-19980</guid>
		<description>Alex may have been slightly off by saying it was fitt&#039;s law that your menu violates, but he&#039;s right in that the spirit of that line of thought is indeed violated.  Fitt&#039;s law only holds when objects are stationary and the user must move to them, so saying your menu upholds it isn&#039;t quite right either.

There&#039;s also the derivation of Fitt&#039;s law (mentioned on that same wikipedia entry):  &lt;a href=&quot;http://en.wikipedia.org/wiki/Accot-Zhai_steering_law&quot; rel=&quot;nofollow&quot;&gt;Accot-Zhai steering law&lt;/a&gt;, which draws a parallel between navigating through cascading menus on a display and travelling through a tunnel.

it has a wonderful passage here:

&quot;  \frac{ds}{dT} = \frac{W(s)}{b}

which says that the instantaneous speed of the user is proportional to the width of the tunnel. This makes intuitive sense if we consider the analogous task of driving a car down a road: the wider the road, the faster we can drive and still stay on the road, even if  there are curves in the road.&quot;

Like the passage says, it makes intuitive sense.  I would argue that it also makes intuitive sense that the instantaneous speed of the user is inversely proportional to the amount the tunnel moves.  Sure, they may have less distance to travel with the mouse, but that doesn&#039;t mean it&#039;ll be any faster (or easier) to hit their desired target.</description>
		<content:encoded><![CDATA[<p>Alex may have been slightly off by saying it was fitt&#8217;s law that your menu violates, but he&#8217;s right in that the spirit of that line of thought is indeed violated.  Fitt&#8217;s law only holds when objects are stationary and the user must move to them, so saying your menu upholds it isn&#8217;t quite right either.</p>
<p>There&#8217;s also the derivation of Fitt&#8217;s law (mentioned on that same wikipedia entry):  <a href="http://en.wikipedia.org/wiki/Accot-Zhai_steering_law" rel="nofollow">Accot-Zhai steering law</a>, which draws a parallel between navigating through cascading menus on a display and travelling through a tunnel.</p>
<p>it has a wonderful passage here:</p>
<p>&#8221;  \frac{ds}{dT} = \frac{W(s)}{b}</p>
<p>which says that the instantaneous speed of the user is proportional to the width of the tunnel. This makes intuitive sense if we consider the analogous task of driving a car down a road: the wider the road, the faster we can drive and still stay on the road, even if  there are curves in the road.&#8221;</p>
<p>Like the passage says, it makes intuitive sense.  I would argue that it also makes intuitive sense that the instantaneous speed of the user is inversely proportional to the amount the tunnel moves.  Sure, they may have less distance to travel with the mouse, but that doesn&#8217;t mean it&#8217;ll be any faster (or easier) to hit their desired target.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hylke</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-19974</link>
		<dc:creator>Hylke</dc:creator>
		<pubDate>Wed, 08 Aug 2007 21:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-19974</guid>
		<description>Very nice! I hope more applications will use radial menu&#039;s when it&#039;s complete. Very handy in graphical drawing applications. :)</description>
		<content:encoded><![CDATA[<p>Very nice! I hope more applications will use radial menu&#8217;s when it&#8217;s complete. Very handy in graphical drawing applications. <img src='http://www.qdh.org.uk/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karl Lattimer</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-19949</link>
		<dc:creator>Karl Lattimer</dc:creator>
		<pubDate>Wed, 08 Aug 2007 13:34:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-19949</guid>
		<description>@Chris: Thanks for adding to the fitts menu debate! funnily enough I don&#039;t comment often on my own blog but point taken. I noticed it myself last night and was going to fix it anyway, the theme just came this way (which is totally no excuse).</description>
		<content:encoded><![CDATA[<p>@Chris: Thanks for adding to the fitts menu debate! funnily enough I don&#8217;t comment often on my own blog but point taken. I noticed it myself last night and was going to fix it anyway, the theme just came this way (which is totally no excuse).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Cunningham</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-19948</link>
		<dc:creator>Chris Cunningham</dc:creator>
		<pubDate>Wed, 08 Aug 2007 13:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-19948</guid>
		<description>Alex, Fitts&#039;s Law doesn&#039;t say anything about positioning or muscle memory. All it does is link time to hit a widget with size and distance. If the widget is getting closer and it stays the same size, Fitts says you&#039;ll hit it faster.

Karl: this looks Awesome! Also, this grey-on-white editbox text is unreadable. Any chance of  using gold ol&#039; black-on-white?

 - Chris</description>
		<content:encoded><![CDATA[<p>Alex, Fitts&#8217;s Law doesn&#8217;t say anything about positioning or muscle memory. All it does is link time to hit a widget with size and distance. If the widget is getting closer and it stays the same size, Fitts says you&#8217;ll hit it faster.</p>
<p>Karl: this looks Awesome! Also, this grey-on-white editbox text is unreadable. Any chance of  using gold ol&#8217; black-on-white?</p>
<p> &#8211; Chris</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karl Lattimer</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-19926</link>
		<dc:creator>Karl Lattimer</dc:creator>
		<pubDate>Wed, 08 Aug 2007 08:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-19926</guid>
		<description>@Alex: I&#039;ve based the design on my own research regarding pie menus, but just to clarify some of the implications of fitts law.

&quot;It describes untrained movements, not movements that are executed after months or years of practice&quot;

&quot;Pie menu items typically are selected faster and have a lower error rate than linear menu items, for two reasons: because pie menu items are all the same, small distance from the centre of the menu;&quot;

-- good ol wikipedia

Also reducing the law to the simplest description, the time to a target is a function of the size and distance to the target. 

In the same way Apple exploit the changing distance (and size) in the dock menu, I have exploited this in fittsmenu.

You seem to be bringing up the same argument as mentioned in number 4 of this analysis of the OSX dock 

http://www.asktog.com/columns/044top10docksucks.html

and although I agree with it in some respects, I also disagree believing that something visually stimulating is preferable to something which is proven to cause RSI. For instance fittsmenu is appropriate in situations like the one mentioned by Kevin, where designers are having to make repetitive dramatic movements to acquire the target of the toolbox to change tools.</description>
		<content:encoded><![CDATA[<p>@Alex: I&#8217;ve based the design on my own research regarding pie menus, but just to clarify some of the implications of fitts law.</p>
<p>&#8220;It describes untrained movements, not movements that are executed after months or years of practice&#8221;</p>
<p>&#8220;Pie menu items typically are selected faster and have a lower error rate than linear menu items, for two reasons: because pie menu items are all the same, small distance from the centre of the menu;&#8221;</p>
<p>&#8211; good ol wikipedia</p>
<p>Also reducing the law to the simplest description, the time to a target is a function of the size and distance to the target. </p>
<p>In the same way Apple exploit the changing distance (and size) in the dock menu, I have exploited this in fittsmenu.</p>
<p>You seem to be bringing up the same argument as mentioned in number 4 of this analysis of the OSX dock </p>
<p><a href="http://www.asktog.com/columns/044top10docksucks.html" rel="nofollow">http://www.asktog.com/columns/044top10docksucks.html</a></p>
<p>and although I agree with it in some respects, I also disagree believing that something visually stimulating is preferable to something which is proven to cause RSI. For instance fittsmenu is appropriate in situations like the one mentioned by Kevin, where designers are having to make repetitive dramatic movements to acquire the target of the toolbox to change tools.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Graveley</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-19907</link>
		<dc:creator>Alex Graveley</dc:creator>
		<pubDate>Tue, 07 Aug 2007 23:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-19907</guid>
		<description>@Karl: That&#039;s interesting.  Can you point me at some of the UI research you are basing your comment on?  My understanding of Fitts seems to contradict what you&#039;re saying.</description>
		<content:encoded><![CDATA[<p>@Karl: That&#8217;s interesting.  Can you point me at some of the UI research you are basing your comment on?  My understanding of Fitts seems to contradict what you&#8217;re saying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-19903</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Tue, 07 Aug 2007 22:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-19903</guid>
		<description>This menu would be awesome in GIMP. The menu could replace the toolbox and just appear centered around the mouse cursor via some keyboard accelerator. Just imagine if the pie slices take up a larger percentage of space the more a tool is used after several editing sessions. SWEET!!!</description>
		<content:encoded><![CDATA[<p>This menu would be awesome in GIMP. The menu could replace the toolbox and just appear centered around the mouse cursor via some keyboard accelerator. Just imagine if the pie slices take up a larger percentage of space the more a tool is used after several editing sessions. SWEET!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Sayman</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-19900</link>
		<dc:creator>Andrew Sayman</dc:creator>
		<pubDate>Tue, 07 Aug 2007 22:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-19900</guid>
		<description>I tend to agree with Alex on this one. While it may or may not conform to Fitt&#039;s law, it is harder to navigate when the location of the icons changes. By changing the location if I happen to move radially, I can&#039;t accurately lock on to my next target.

For example, if I however to an icon in the bottom left, and then realize I need the icon in the top left, the top left icon will change locations if I try to move immediately to it. While the rotation may decrease the literal distance between my mouse and the desired icon, it increases the amount of time I must spend overall by requiring radial motion locked to the chosen rotation speed rather than simply moving to the new icon.

I suspect you&#039;ll see this distortion if, rather than browsing the pie menu, you decide to jump between two icons that are one or two apart. Doing that accurately and quickly seems like a chore.</description>
		<content:encoded><![CDATA[<p>I tend to agree with Alex on this one. While it may or may not conform to Fitt&#8217;s law, it is harder to navigate when the location of the icons changes. By changing the location if I happen to move radially, I can&#8217;t accurately lock on to my next target.</p>
<p>For example, if I however to an icon in the bottom left, and then realize I need the icon in the top left, the top left icon will change locations if I try to move immediately to it. While the rotation may decrease the literal distance between my mouse and the desired icon, it increases the amount of time I must spend overall by requiring radial motion locked to the chosen rotation speed rather than simply moving to the new icon.</p>
<p>I suspect you&#8217;ll see this distortion if, rather than browsing the pie menu, you decide to jump between two icons that are one or two apart. Doing that accurately and quickly seems like a chore.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karl Lattimer</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-19893</link>
		<dc:creator>Karl Lattimer</dc:creator>
		<pubDate>Tue, 07 Aug 2007 20:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-19893</guid>
		<description>The predictability aspect is still there, in that the menu always opens in the same configuration, the counter rotation is there to decrease distance and therefore the time to the next target if the user changes their mind on moves slightly one way or the other, or even dramatically, therefore it still conforms to fitts law.

Its pretty much a circlular dock menu in that respect. Also the counter rotation helps with using the pie menu near screen edges.</description>
		<content:encoded><![CDATA[<p>The predictability aspect is still there, in that the menu always opens in the same configuration, the counter rotation is there to decrease distance and therefore the time to the next target if the user changes their mind on moves slightly one way or the other, or even dramatically, therefore it still conforms to fitts law.</p>
<p>Its pretty much a circlular dock menu in that respect. Also the counter rotation helps with using the pie menu near screen edges.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Graveley</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-19892</link>
		<dc:creator>Alex Graveley</dc:creator>
		<pubDate>Tue, 07 Aug 2007 20:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-19892</guid>
		<description>Doesn&#039;t having the menu items change location based on mouse movement defeat one of the main implications of Fitt&#039;s law?  Namely that predictable locations are much faster to reach than dynamic ones (especially once muscle memory kicks in)?</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t having the menu items change location based on mouse movement defeat one of the main implications of Fitt&#8217;s law?  Namely that predictable locations are much faster to reach than dynamic ones (especially once muscle memory kicks in)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob</title>
		<link>http://www.qdh.org.uk/wordpress/?p=175&#038;cpage=1#comment-19890</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Tue, 07 Aug 2007 19:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.qdh.org.uk/wordpress/?p=175#comment-19890</guid>
		<description>Nice and smooth, keep up the good work.  Very promising.</description>
		<content:encoded><![CDATA[<p>Nice and smooth, keep up the good work.  Very promising.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
